Natsuno Minami's Destruction Mode
Natsuno Minami | Story | Destruction Mode | Gallery |
Overview
Natsuno Minami pilots the 3rd Generation Sentinel, Sentinel No. 17 in Destruction.
Gameplay
We can do this... Definitely!
Natsuno moving into position
Natsuno foregoes immediate burst damage for a more slow burn, deliberate style of play. Warmup Run is her ace in the hole. After traveling a certain distance, even the basic starter weapons of a Generation 3 Sentinel can mop up or heartily soften armored kaiju. The ability boosts her attack so greatly, even her Heavy Railgun can outdamage Miura's superior Mega Railgun if given enough room to move. With an option to install a Forced Cooling Device, she can act and recover quickly after an attack. This makes for a deadly combination and can keep the enemies at bay while running and gunning or stalling with more frequent EMP attacks. In the event her Sentinel is destroyed, she can move considerably faster on foot. So much so that she can even outrun most homing missiles locked onto her.
Compared to Miura and Kisaragi, Natsuno is faster than Kisaragi but weaker than Miura. Having everyone be critically damaged, being near Hi-Quads and replaying cleared stages with an S-Rank will boost her attack power. Attacking first, then having Miura attack second helps boost his attack as well.
Her weaknesses is time, set up, a lack of immediate safe damage, and an odd skill set that's too situational in order to reliably get the most of. It will take some time to activate Warmup Run, even with an upgraded Actuator (60 and above). The lack of Super Large Missile can lead to awkward situations where hordes of kaiju snowball into an unstoppable wave. Caution is highly advised when she's the only Generation 3 during APSOS boss fights. Homing Missile, her only high damage, wide hitting single attack, is not very reliabe. Lastly, Gravity support from a Generation 4 or a Terminal Power is needed in order to efficiently kill a swarm of staggered kaiju with her railgun.
Pilot Skills
- Level 5: Sprinter - Move speed increases when not piloting a Sentinel.
- Level 10: Warmup Run - Attack increases temporarily, proportional to distance moved.
- Level 15: Research Notebook - Increases all stats when on a stage already completed with S-rank.
- Level 20: The War of the Worlds - If Hi-Quad is nearby, Attack significantly increases.
- Level 25: Gotta Stay Positive! - The more Kaiju there are, the higher all stats increase.
- Level 30: I Won't Give Up, BJ! - Significantly increases all stats when total HP of allies is 70% or below.
Battles
Natsuno Minami appears in conversations in 16 Destruction battles: